Panda and Crow: A Paraglide Puzzle
Steer Panda's glider from start to landing site. Sounds easy, right?
Controls
- Touch: tap on a neighboring field infront of Panda, tap on Panda's current field to turn around
- Touch: on-screen directional buttons (activate in settings)
- Touch: radial menu (activate with drag)
- Arrow keys: from Panda's perspective! Up = forward, Left = turn left, Right = turn right, Down = turn around
- Controller: D-pad or buttons like arrow keys above
Speedrun
- Complete the game on easy mode (or change to hard mode in the settings)
- Complete in hard mode: any mistake sends you back to level 1-01.
- Every millisecond counts.
- Post your result in the comments.
Status
- Ready to play on desktop
- Ready to play on mobile (internal testing on App Store & Google Play)
- In active development
- 18 levels in 2 biomes so far
- Medium polish: I love the aesthetics, but not the current SFX or VFX.
- Write a review if you want more levels or suggest improvements. :)
Known bugs
- Radial Menu does not work on mobile Chrome 🤷
Context
- GDFG's Monthly Game Jam #29 deadline November 13th
- Spin-off of Panda & Crow: A Paraglide Adventure (playtest on Steam) — reusing some graphical assets, but totally different genre.
- Worked about 14 full days on it so far.
Credits
- Everything else: Jan Bromberger (hire me as a game dev?)
- Main character: Stuart M
- Buildings & foliage: João Baltieri
- SFX: Various CC0
Status | In development |
Platforms | HTML5 |
Author | Panda and Crow |
Genre | Puzzle |
Made with | Unity |
Tags | Casual, Flying, Indie, Isometric, Minimalist, My First Game Jam, Relaxing, Short, Third Person, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Accessibility | Color-blind friendly, Subtitles, Interactive tutorial |
Links | Community, Steam, Twitter/X, Twitch |
Development log
- Speedrun / Hard ModeOct 31, 2023
- New Touch ControlsOct 19, 2023
- A Paraglide PuzzleOct 17, 2023
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